DESIGN AND IMPLEMENTATION LEARNING MEDIA OF A COMPUTER HARDWARE INTRODUCTION AS A TEACHING TOOL BASE ON AUGMENTED REALITY TECHNOLOGY
DESIGN AND IMPLEMENTATION LEARNING MEDIA OF A COMPUTER HARDWARE INTRODUCTION AS A TEACHING TOOL BASE ON AUGMENTED REALITY TECHNOLOGY
Author : GIVA ANDRIANA MUTIARA; GITA INDAH HAPSARI; RINI HANDAYANI Published on : ICCA 2014, International Journal of Multimedia and Ubiquitous (Korea University, Seoul)
Abstract
Learning media has changed along with the changing times. Modern instructional media technology advancements have been implemented in various multimedia, animations, and simulations in order to create the visualization of self-learning process. This research was aimed to create an application that contains a media introduction of basic computer hardware-based Augmented Reality technology. This application allowed users to perform self-regulated learning about the basic introduction to the computer hardware consisting of self-learning materials along with practice quizzes independently by using web camera. ICHAR (introduction of hardware computer augmented reality) was built based on the story board design flow, combined with multimedia (audio, video, animation) integrated with markerless Augmented Reality technology. The software that was used to implement ICHAR was D’Fusion ?? AR (free version), and 3D Studio MAX for the creation and animation of 3D objects. ICHAR was also equipped with 2 types of interactions including control viewpoint and event generation. ICHAR was tested by measuring the user’s understanding of the material determined by practice some quizzes.