MARKER TEXTBOOKS FOR AUGMENTED REALITY ON MOBILE LEARNING

MARKER TEXTBOOKS FOR AUGMENTED REALITY ON MOBILE LEARNING

 

Author		: TOUFAN DIANSYAH TAMBUNAN; HERU NUGROHO 
Published on	: Journal of Theoretical and Applied Information Technology (Pakistan)

 

Abstract

Variations learning media in school is to help students understand the material & content being studied. Media like simulation reality can be used as a learning tool to provide learning experiences for students in understand something that is being studied. In this paper, a design proposed technique will be made learning simulation using mobile augmented reality. The research conducted on learning materials physics and motion at high school. Aims to facilitate students understanding of physics concepts of motion by giving an example of a virtual simulation on mobile applications. Augmented Reality technology used combines a virtual object or 2D and 3D into a real object environment and projecting the virtual objects in real time. We propose the design of an augmented reality system using the student textbook for detecting marker-less augmented. Technique marker-less can simplify the implementation of Augmented Reality applications on textbooks student and implemented in mobile devices. The proposal is expected to learning simulations to help students understand the concept physics and motion through a technology that is easy to use.

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